Games for Children, Page 45
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Haba Game and Puzzle 2-in-1 Sea Whirlpool, ages 6In the middle of the ocean, pirate treasure awaits on Treasure Island, ready to be claimed. Strong currents swirl around the island, but keep all ships at a safe distance. Only a few brave pirates set sail anyway!The first to reach Treasure Island by skillfully piecing together the right paths and with a little luck on the dice wins.
Haba My First Games Set of 10 games for children aged 2 and up 10 first games with a farm theme offer fun for 1 to 3 players aged 2 and up. Each game lasts approximately 5 minutes, which is ideal for keeping young children's attention. This versatile game collection includes a variety of activities such as dominoes, dice, memory games, and many other wooden and cardboard game materials....
Haba My First Games Brick by Brick ages 2 and upIt's busy in the Haba houses! Construction is happening everywhere. Floor by floor, brick by brick, new houses are going up. Roll up your sleeves and get to work!Children use a truck to transport the necessary building blocks and a crane to place them precisely. Will they manage to assemble all the blocks according to the building plan before the...
Sandworms on the horizon! The beach comes alive with excitement as the big sandworm race begins!Roll the dice and help your team of worms race to the cliff as fast as possible. But be careful—if you don't hide in your hole in time, the tide will wash you back to the start.The winner is the one who, with clever tactics and a little luck, gets all their sandworms to the finish line first.
Cooperative game – Unicorns: Cloud Castle is a magical party game for 1 to 4 players aged 4 and up, which transports children to a world full of sparkle, clouds, and friendship. The unicorns Sparkling Happiness, Rosalie, Enchanted Flower, Magical Whirlwind, and Stardust live in a beautiful cloud castle, where their friends come to visit every day. But oh no – the castle is running out of space!...
This special edition of the popular card game UNO brings new dynamic elements and strategic options for players of all ages. The goal is to achieve the lowest score possible by exchanging cards in the grid according to color or number. You can replace high cards with low ones, and columns are eliminated when the color or number matches—similar to classic UNO. A new feature is the "Double Draw...
Fans of The Amazing Spider-Man will love this themed UNO game. The deck features graphics inspired by popular characters and scenes, and players try to match colors and numbers—plus, there's a special "Spider Swing" rule that can skip several players at once! And when you have your last card, don't forget to shout "UNO!" A great gift for fans of The Amazing Spider-Man and card game lovers aged...
Get started with this special edition of UNO, featuring themes from the world of Formula 1! Product colors and appearance may vary. For 2-10 players. Recommended age 7+.
The traditional UNO game combines special Action Cards featuring elite drivers, cars, and helmets from the world of Formula 1. Add these cards to your team and bring exciting new action to the classic game. Product colors and appearance may vary. For 2-5 players. Ages 7+.
This fun game includes 1 tree, 30 monkeys, 30 sticks in 3 colors, and 1 die. Roll the die and carefully pull the stick of the corresponding color from the tree. Did any monkeys fall? Bad!!! The fewer monkeys you have, the better. Recommended age: 5 years and up.
Guess your opponent's secret character and win! The popular game Guess Who with characters from the Peppa Pig fairy tale. For 2 players. Ages 6+.
Guess your opponent's secret character and win! The popular game Guess Who with characters from the fairy tale Gabi's Magic House. Designed for 2 players. Age 6+
This colorful magnetic building set introduces children aged 1 and up to the world of creativity, imagination, and first discoveries. Thanks to the large, easy-to-grasp pieces, children can easily connect individual parts and create their favorite animals—or invent their own funny creatures. From the jungle to the savannah to the ice caps or the farm, children will discover diverse...
Alternate set of 6 player cats with different art + an extra scoring card (for the orbs) for Wispwood. It was given for free if you pre-ordered the game from CGE
The big masquerade party has just begun! But who is hiding behind the masks? Are there really only children here, or have mischievous monsters sneaked in? Choose whether you want to play as a monster trying to sneak into the party or as a magician trying to expose the uninvited monsters in time. This unusual children's memory game full of crazy costume changes will delight players young and old.
Have lots of fun with this fast-paced game featuring pictures of Stitch and his friends. The aim of the game is to collect five cards of the same color and be the first to pick up a token. The goal of the game is to be the last player remaining.
The Color Monster is back… more compact than ever! A new edition of the popular children's game, based on the popular story by Anna Llenas, has arrived in a format perfect for taking anywhere and at a reduced price. In this version, the box becomes an integral part of the game. Inside, one side contains the printed game board, and the other, an insert to hold the canisters. Playing in a small...
Imperial Settlers: We Didn't Start The Fire is the third Empire Pack for the Imperial Settlers engine-building card game. Join your favorite factions, best your opponents, and expand your empire! The expansion includes fifty five new cards, increasing replayability of the base game, as well as borders that are placed between each pair of players.
In Trickdraw, players become would‑be heroes or villains of Trickdraw Junction, using every card either as gold or as a powerful action to race toward ten points. The real magic lies in flipping cards to reuse abilities or turn spent cards into points, creating clever combos, bluffs, and ever‑changing strategies each game.
Players take on the roles of surfers competing to score the most points by catching the best waves, managing their energy and respect, and avoiding hidden bluebottle stings. Each round they secretly commit energy to claim one of the visible waves, with ties causing wipeouts, and the game ends when all bluebottles appear or a surfer is left with only their zero card, after which the highest...
Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions.
After smudging the paints, the shapes can be assembled and decorated with stickers, creating 4 adorable animals.

