Victory at Sea: Cruisers - Admiral Graf Spee & Admiral Scheer
Code: 24848-1.gif?6526949e)

Related products
Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult...
Product detailed description
Obsahuje lodě pro hru s miniaturami Victory at Sea v měřítku 1:1800.
Victory at Sea je hra o námořních bitvách druhé světové války. Mezi léty 1939–45 se mocné supervelmoci střetávaly na vodách světových oceánů a pomalu zjišťovaly, že tvář námořních bitev se rychle mění díky prudkému rozvoji technologií.
Additional parameters
| Category: | Board Games |
|---|---|
| Weight: | 0.5 kg |
| EAN: | 5060572506732 |
| ? 1. Core Game / Expansion: | Core game |
| ? 2. Minimum age: | 12 |
| ? 3. Game language: | English |
| ? 4. Rulebook language: | English |
| ? 5. Minimum players: | 2 |
| ? 6. Maximum players: | 2 |
| ? 7. Play time (minutes): | 46-60 |
| Typ hry: | Strategická, Válečná |
| Herní doba: | 45 minut |
| Autor: |
Welcome back to Karuba! The expedition begins – and you are not alone. As you uncover winding paths and search for forgotten temples, other teams move forward. The jungle is unpredictable, time is running out… and every decision counts! The player who retrieves the most valuable treasures wins this exciting expedition race.
The One Piece TCG Starter Deck ST-35 contains a powerful, ready-to-play deck of cards, as well as a stylish playmat for easy organisation. It is therefore the ideal introduction to the One Piece game for beginners.
The One Piece TCG Starter Deck ST-32 contains a powerful, ready-to-play deck of cards, as well as a stylish playmat for easy organisation. It is therefore the ideal introduction to the One Piece game for beginners.
Created by Tim Ferriss, the mind behind The 4-Hour Workweek, Tools of Titans, and more, this card game gets everyone locked in and laughing. It’s simple to learn but hard to master (hat tip to Nolan Bushnell).
The rules are simple, but the decisions are tough. Hikers only score if they are on a path of 4 continuous numbers. Do you join an opponents’ trail to team up, or block their path with one of your own? Do you forgo a sure placement to buddy up your hikers for a perfect space next turn? Will that space even be available next turn? We have fallen in love with these elegant dilemmas and you will...
Codenames: Critical Role Adventures is a unique take on Codenames inspired by the Critical Role universe. It reimagines the classic mechanisms players know and love in a fresh, unexpected way, transforming this game into a whole new Codenames experience.
Show off your ninjas in the best light and win the favor of Master Makatsu in a thrilling three-day tournament. In this strategic card game, you must cleverly play your cards to avoid penalty tokens for standing out too much. Whoever keeps the coolest head and has the fewest penalty points after three rounds will become an honorary student of the legendary master.
Fate of Witches is a coven‑building card game for 1–4 players. You take on the role of a head witch, recruiting allies, brewing potions, and gathering magical items to strengthen your coven. Outsmart rivals and evade the Witch Hunter, because only the most powerful witch will rise as the new Grand High Witch.



