Sails of Glory Ship Pack: Principe de Asturias 1794 / San Hermenegildo 1789 - EN
Code: 80623-1.gif?6526949e)

Related products
Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult...
Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first...
Product detailed description
This Sails of Glory Ship Pack is a ready-to-play model, painted and assembled, compatible with any other Sails of Glory - Napoleonic Wars Game product.
In each pack you will find all you need to play with the ship: a special base with gaming stats, a ship card, a ship log and a specific deck of maneuver cards.
Review (EN):
Additional parameters
| Category: | Board Games |
|---|---|
| Weight: | 0.3 kg |
| EAN: | 8054181512892 |
| ? 1. Core Game / Expansion: | Expansion |
| ? 3. Game language: | Without text |
| ? 4. Rulebook language: | English |
| Typ hry: | Strategická, Válečná |
| Herní doba: | 45 minut |
| Autor: | Andrea Angiolino, Andrea Mainini |
| EAN: | 8054181512892 |
In the midst of a windswept, snowy landscape, a group of explorers discover a gigantic cave with a massive structure that radiates out from it. Around this Hearth, the Master Founders lay the foundation for what will become The City, home to the powerful Guilds of I C E! Following the directives of the first Founders' Council on the Design of the City, as well as the Requests of the first...
In this game, you’ll take on the role of 18th-century naturalists, contemporaries of Carl von Linné. You’ll create collections of sketches and specimens of organisms, study them in your study, hire collaborators, and send them on expeditions. You’ll publish scholarly works, correspond with universities, and build your scientific reputation through research, discovery, and the acquisition of new...
Join your friends and family — and memorable Sims from years past — in The Sims Board Game as you chart your journey. Will you create chaos and try to outrun Grim, or aim for career success? What will you do next when you have to start all over again? The possibilities are endless as you explore familiar venues, connect with iconic Sims, and achieve your aspirations to claim victory!
In MÉÉÉD!, every card you reveal is a tempting gamble. Push your luck, trust your memory, and decide when to stop as you race to build a sequence of cards from 1 to 8 or claim a sweet honey-fueled victory.
In the midst of a windswept, snowy landscape, a group of explorers discover a gigantic cave with a massive structure that radiates out from it. Around this Hearth, the Master Founders lay the foundation for what will become The City, home to the powerful Guilds of I C E! Following the directives of the first Founders' Council on the Design of the City, as well as the Requests of the first...
Empires rise, technologies are born, and legends are written, across three great ages of human history. In Epochs: Course of Cultures, you become a leader of civilization at the crossroads of time, guiding your people from the dawn of antiquity through the medieval age and into the modern era. Every choice matters as you balance expansion, innovation, culture, and war in a richly strategic 4X...
Welcome to WHACKTOWN - the city where chaos rules and only the toughest survive! Hit the streets and build your gang. It’s all about influence, respect, and striking first. Some strikes boost your reputation; others bring you trouble. Sometimes they do both.
Ice as far as the eye can see. In this frozen world, swept by blizzards, a lone city clings to life. Every year during the summer season, the City's guilds organize expeditions. Their destination: the Valley of the Nuuka, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations.



